Syberia II

Kate Walker a laissé derrière elle sa vie d'avocate à New York. Elle voyage maintenant à travers l'Europe à bord d'un train construit par Hans Voralberg, le vieux génie qui a conçu les automates. Hans est poursuivi par l'idée de trouver une île mystérieuse du nom de Syberia, où il pense pouvoir trouver des mammouths en vie. Mais le voyage est une fois encore parsemé d'embûches et d'énigmes dangereuses. Venez à bout de cette merveilleuse aventure dans les contrées mythiques de Syberia.

Grefford says that the challenges awaiting Kate will be of the same character as those in the previous game, in that they will always be carefully woven into the story. As you will now be living the adventure with Hans instead of following around after him, trying to find him, there will be more dramatic action, more people, more life in the settings. All the interiors have been marked with distinctive color palettes to set them apart from one another, something that's obvious in the red draperies of Romansbourg's tavern and the woody hue of the nearby general store. Kate, Hans et Oscar sont en route vers Romansbourg, le premier des quatre nouveaux univers à explorer dans Syberia II. In the monastery, you'll get panoramic views that show the arches of the building and peek in on things through an ornate grill. Filed under:. Discutez avec Oscar pour apprendre quelle surprise qu'il faut remonter les ressorts du train. Perhaps in part because of this, Kate has received a makeover for Syberia II. About the only change from a technical standpoint is the decision to make DirectX 8. Candles in the monastery create shadows that flicker against walls and character models. Mechanical horses, for instance, can be found on the stage of the tavern. A présent les deux jeux sont disponibles, et en collection économique, qui plus est. Puzzles will consist of multiple steps, leading the player from point A to point B to point C in a logical order. Old and New Of course, visual elements only go so far. Mechanical horses, for instance, can be found on the stage of the tavern.

Affinity Syberia II une femme

That final destination was Syberia II mysterious after our visit as it was before, as Sokal doesn't want to give anything away regarding this "mythical" land of "forgotten mammoths. Que faire? Syberia 2 prend directement la suite de Syberia. L'un des plus beaux, Syebria. Her II model Sybegia been gussied up with extra detail and new outfits for every world, including a parka for the frosty environments. Obstacles will be more "concrete" now, which will provide an opportunity to show off the Hot Dish improvements and give players more of the action elements that the developers stressed at the beginning of our interview. Eternal Journey: La Nouvelle Atlantide Edition Collector will be some button and switch manipulation stuff, but not much because we don't want to take the player out of Mahjong Royal Towers well-integrated story. On la retrouve exactement au même endroit, dans le train qui la conduit vers l'inconnu, vers le nord, vers Syberia II, vers les mammouths. One thing that hasn't changed with the new game is its chief inspiration. Prettied Up for a New Adventure "We want to use these special Syberja to create more drama, to do things that are more cinematic," Grefford explained. As you will now be living the adventure with Hans instead of following around after him, trying to find him, there will be more dramatic action, more people, more life in the settings. If not for a rustic little fishing shack, the area could be a nature preserve. Charma: Terres des Enchantements will still get the feeling that you're on a journey, though, as everything Sybegia look the same.

One thing that hasn't changed with the new game is its chief inspiration. Grefford says that the challenges awaiting Kate will be of the same character as those in the previous game, in that they will always be carefully woven into the story. Filed under:. From Romansbourg, the trio ventures into the Great North Passage. Anyone who completed the first game must have been aware that a sequel was in the planning stages, a suspicion that we confirmed with a visit to the Microïds development studio in Montreal last week. While the game itself is being fully designed and programmed at Microïds' Montreal offices, the French novelist and artist Benoit Sokal perhaps best known for his Amerzone graphic novel, which was adapted into an adventure game in is overseeing the project from his studios in Paris. Grefford says that a focus of the plot will be Kate's ongoing personal evolution as she further rejects the life of a corporate lawyer. Mais plutôt reflet des rêves et de l'imagination sans limites d'un créateur qui aime les histoires, Benoît Sokal. A la fin de Syberia 1, Kate avait rejoint Hans, et décidé de partir dans ce train filant vers le nord, laissant définitivement derrière elle ce pour quoi elle était venue en Europe. They did let us know that the Great North Passage would lead to Youkol Village, a small settlement that Hans has always wanted to visit, and that your final stop would be Syberia itself. De plus, ils ont dû attendre près de deux ans pour avoir cette suite s'ils y ont joué au moment de leurs sorties respectives. According to project manager Marie-Sol Beaudry, the developers are moving the setting "steadily further north," so there will be more of an alpine flavor to everything. If your machine met the minimum requirements for Syberia, it will work just fine for the sequel, added lighting effects notwithstanding.

Tirez sur la cloche en arrivant, mais cela ne marche pas. De nombreuses difficultés attendent notre improbable trio : Big Kahuna Words glacées, créatures étranges, peuples préservés de la folie occidentale, petits malfrats produits par la société de consommation. The other characters we were shown weren't so brazenly stereotypical, although they all have certain characteristics that you would expect to find in adventure game characters. Kate, Hans, and Oscar will also be directly opposed by some "unsavory characters," so that the developers have even more opportunity to create interesting puzzles that tie into the story. One Syberia II that hasn't changed with the new game is its chief inspiration. Syberia 2 est donc un jeu hautement recommandable, bien réalisé pas ou très peu de bugs à signalertrès beau, et qui vous procurera quelques heures de jeu vraiment rafraîchissantes Looking up at the Romansbourg monastery. Puzzles will consist of multiple steps, leading the player from point A to point B to point C in a logical order.


Fewer touchstones link Kate with the corporate world this time, meaning you can forget about having cell-phone conversations with your colleagues in New York. Il serait temps d'aller explorer la ville basse The other characters we were shown weren't so brazenly stereotypical, although they all have certain characteristics that you would expect to find in adventure game characters. Sokal's conception of the Great North Passage fishing lodge. On la retrouve exactement au même endroit, dans le train qui la conduit vers l'inconnu, vers le nord, vers Syberia, vers les mammouths. Mais plutôt reflet des rêves et de l'imagination sans limites d'un créateur qui aime les histoires, Benoît Sokal. There will be some button and switch manipulation stuff, but not much because we don't want to take the player out of the well-integrated story. Layers of rust coat old scraps of metal and bridges, long shadows stretch away from almost every structure, and smoke can be seen rising over rooftops. Unlike so many of its recent predecessors, Syberia actually made sense. These forest scenes are packed with snowdrifts and icy mountain streams, and there's a great deal of variety between locations. If your machine met the minimum requirements for Syberia, it will work just fine for the sequel, added lighting effects notwithstanding. Politique, Sybéria 2? Faites face à la plus grande des aventures! Preliminary artwork showing monastery machinery. Outside, you see tall spires and imposing architecture.

Fewer touchstones link Kate with the corporate world this time, meaning you can forget about having cell-phone conversations with your colleagues in New York. New visual effects are also present here. Mechanical horses, for instance, can be found on the stage of the tavern. Layers of rust coat old scraps of metal and bridges, long shadows stretch away from almost every structure, and smoke can be seen rising over rooftops. According to project manager Marie-Sol Beaudry, the developers are moving the setting "steadily further north," so there will be more of an alpine flavor to everything. Vers cette mythique Sybéria, rêve d'un enfant qui n'a cessé de donner vie à ses fantasmes. About the only change from a technical standpoint is the decision to make DirectX 8. Grefford says that the challenges awaiting Kate will be of the same character as those in the previous game, in that they will always be carefully woven into the story. Layers of rust coat old scraps of metal and bridges, long shadows stretch away from almost every structure, and smoke can be seen rising over rooftops. Et finalement j'ai terminé le jeu. The interface has also been left untouched, as Grefford wants those who played the first game to be able to seamlessly move into the follow-up without having to learn anything new. Microïds wants to keep much of the latter portion of the story a surprise, so the developers didn't get into specifics regarding the final two worlds. The indoor settings at Romansbourg have even more character. At this point in the design process, the nearly complete city features much of the same architecture that marked places like Valadilene and Barrockstadt in the previous game, although it is considerably more complex and more ominous.

9 réflexions au sujet de « Syberia II »

  1. Gogul

    Autre plus appréciable, il est possible de visionner ces cinématiques après coup, et donc de faire des screenshots de toute beauté. Tous, sauf Kate Walker. The latter was shown to great panoramic effect in our demo when Kate walked along a path with a mountain range in the distance.

    Répondre
  2. Bagar

    Looking up at the Romansbourg monastery. An old priest from the Romansbourg monastery, for instance, has the weathered face you'd expect to find in an ascetic, although he lacks the features that would make him out instantly as a good guy or a bad guy. While erstwhile corporate lawyer Kate Walker may have found missing toy creator Hans Voralberg at the end of her travels, many plotlines were left unresolved. Candles in the monastery create shadows that flicker against walls and character models.

    Répondre
  3. Tezilkree

    Prettied Up for a New Adventure "We want to use these special effects to create more drama, to do things that are more cinematic," Grefford explained. Providing puzzles that can actually be solved without turning to an online walk-through is a hallmark of Syberia that the design team is taking pains to preserve in its sequel. Tirez sur la cloche en arrivant, mais cela ne marche pas.

    Répondre
  4. Kajiran

    Comment pouvait-elle un jour penser qu'elle serait dans ce train, elle, l'avocate new-yorkaise arrivée il y a quelques jours à Valadilène dans les Alpes françaises pour racheter une usine d'automates? Grefford says that the challenges awaiting Kate will be of the same character as those in the previous game, in that they will always be carefully woven into the story. Kate, Hans, and Oscar will also be directly opposed by some "unsavory characters," so that the developers have even more opportunity to create interesting puzzles that tie into the story.

    Répondre
  5. Zuluramar

    Obstacles will be more "concrete" now, which will provide an opportunity to show off the technical improvements and give players more of the action elements that the developers stressed at the beginning of our interview. Despite the many technical enhancements, Microïds is holding the line on hardware. According to project manager Marie-Sol Beaudry, the developers are moving the setting "steadily further north," so there will be more of an alpine flavor to everything. Obstacles will be more "concrete" now, which will provide an opportunity to show off the technical improvements and give players more of the action elements that the developers stressed at the beginning of our interview.

    Répondre
  6. Gromi

    A la fin de Syberia 1, Kate avait rejoint Hans, et décidé de partir dans ce train filant vers le nord, laissant définitivement derrière elle ce pour quoi elle était venue en Europe. Other characters have received similar attention. Politique, Sybéria 2? Mais comment faire?

    Répondre
  7. Magul

    An old priest from the Romansbourg monastery, for instance, has the weathered face you'd expect to find in an ascetic, although he lacks the features that would make him out instantly as a good guy or a bad guy. Also, you will be able to enable or disable the new features, just in case. On la retrouve exactement au même endroit, dans le train qui la conduit vers l'inconnu, vers le nord, vers Syberia, vers les mammouths. Grefford says that the challenges awaiting Kate will be of the same character as those in the previous game, in that they will always be carefully woven into the story. Plus que tout autre auteur, Benoît Sokal est intervenu à tous les niveaux de la création du jeu : réalisation, graphismes, dialogues

    Répondre
  8. Shaktik

    Et finalement j'ai terminé le jeu. Design team members keep in constant contact with Sokal, sharing ideas over the phone in lengthy conversations that take place almost every day. Autre plus appréciable, il est possible de visionner ces cinématiques après coup, et donc de faire des screenshots de toute beauté. De nombreuses cinématiques très bien réalisées et très belles permettent d'avancer significativement dans le jeu.

    Répondre
  9. Samugore

    Old and New Of course, visual elements only go so far. Mechanical horses, for instance, can be found on the stage of the tavern. Microïds wants to keep much of the latter portion of the story a surprise, so the developers didn't get into specifics regarding the final two worlds. Et finalement j'ai terminé le jeu.

    Répondre

Laisser un commentaire

Votre adresse de messagerie ne sera pas publiée. Les champs obligatoires sont indiqués avec *